These commands can be bound to keys like any other command.
Below is a description of what each command will do for a class.
+hook (disabled on the OT servers)
Place Teledisk (2 per life)/ Teleport to Teledisk (5 charges)
It teleports you to the disc, just like it says. Enemy players near the disc
will be killed.
You cannot teleport while holding the flag.
Anti-Missile Bag (Costs 25 armor)
Builds SAM Stand (Costs 50 armor). This SAM stand does nothing
on the [o-t] servers as we use the old soldier remotes and not the
helicopters that would be damaged by a SAM launcher.
Places a Landmine (costs 25 armor, no more then 2 landmines can be placed at a
Places a Mortar (Costs 50 armor). Mortars may be fired by anyone
other then the HW Guy that built it. See the "Marker" bind for more info.
Places Anti-Grenade pod (costs 50 armor). This pod will stop enemy rockets
(from Pyros, Soldiers) as well as all Type 2 grenades (MIRV,
Concussion, Spy Pill, EMP, Napalm, etc)
Jetpack (costs 35 armor). This provides a boost of speed. If you are looking up
when you use it, you can fly as if you had conc jumped (including with the flag,
though not as far)
Airstrike (can be used once per TEAM every 60 seconds) You must have your
crosshairs pointed at the sky. The strike will hit a radius around the position
you were standing at when called.
Creates a Multigun (cost 100 armor). MGs do NOTHING until they are touched by a
team member that is NOT an engineer. If the enemy touches an MG that has not
been upgraded, they will steal it and it will attack your team. Place them
Radar. This will tell you how many Players, SGs and MGs are nearby and sometimes
show you with a colored line which direction they are in. Green lines are
players, red lines are SGs, and Yellow lines are MGs (I may have the SG and MG
colors reversed). This skill can be done as much as you want BUT it makes a ping
sound, so if you are hiding, it could reveal your position to the enemy.
This skill can also be activated with the scout's 'right click' special skill of
(Beam Ladder) This command is disabled on the [o-t] servers for snipers.
(Anti Aircraft gun) This command is disabled on the [o-t] servers for soldiers.
Place sensor mine (cost 25 armor). The mine will make a ping sound when an enemy
is in range. A message will also spam your screen saying their is an enemy in
range of your mine.
* about demoman mines. They both seem to be a little touchy about placement. One
big note, they can only be put in places where a dispenser can be built. So if
they land too close to doors or elevators, they usually self destructed after 2
Another thing to remember, always tip your view slightly upward when you place
the mine. Having your view pointed below a centered screen makes them
malfunction and vanish.. or worse blow up on you.
SNARKS! (cost 10 armor, 5 per life, max 3 active at a time) Much like in
Half-Life.. they're little flying bugs that track enemies and attack them.
Snarks ignore armor and do 10 health damage per hit. They will also attack enemy
SGs/MGs. If there isn't an enemy around, the snarks will attack the medic that
Snarks blow up after a short time.
Freezegun (2 per life) A very short range weapon that freezes an opponent in
place. They must have both feet on the ground and be in your crosshairs for this
to work. Enemies will still be able to shoot while frozen, just unable to move
Hoverboard (10 armor to make, 3 armor per second of use). This allows spies to
fly around so long as they have armor. The hoverboard cannot be used when
carrying the flag. Use buildspecial2 again or detspecial to get off the
Hoverboards will not work on/in water.
Bounce Pad (50 armor). This looks like a ghostly white dispenser. Using the
bounce pad consumes 10 armor. Soldiers, Pyros, and HW Guys cannot use the bounce
pad. Players with the flag cannot use the bounce pad.
Simply press jump while over the bounce pad to be launched into the air by it.
Destroys current Teledisk
Destroys current Anti-Missile Pack
Detonates all Land and Sensormines
Anti-Grenade pod (as above)
Detonates remote rocket
Get off Hoverboard
(beamladder) Disabled for snipers on the [o-t] servers.
Detonates Snarks (if your own snarks are attacking you, you cannot detonate
Destroys Bounce Pad
The underscore needs to be there (I think)
For all classes except Scout and Soldier, _special2 will do the same action as
buildspecial. Snipers have an extra function with _special2 if the anti-grenade
bag is already built.
Ring of Shadows (1 per life) For 20 seconds, all SGs and MGs will ignore the
Scout. This makes a very loud humming noise when in use.
Laser guided rocket. You must have your sniper rifle charged. A slow moving
missile will launch and
follow the red dot of your sniper site. Releasing your trigger will detonate the
Creates a remote rocket (3 per life). When created, your view will switch to the
rocket view. The rocket moves forward by itself and can be maneuvered by the
mouse. Run into something to detonate the rocket.
shuriken OR saberdisc
Demoman only. This throws a blade that glows the color of your team in a
straight line. Enemies hit by it will take damage and be launched backwards into
the air. It can NOT damage enemies as it returns to you (it's like a boomerang)
but I have seen it bounce them.
The disc has some recoil when it returns to you. This can be used to speed you
up or make long jumps. (I've gotten from the bridge in the flag room of well
clear to the ceiling doing this).
The flag weighs you down a great deal, making disc jumping barely useful (can't
even make it up the elevator in 2fort)
You're allowed 20 throws per life.
Mortars are built by HW guys, BUT the HW guys can't use them. Medics, pyros,
scouts, and demomen are the only ones that can. Those 4 classes can use these 2
This places a marker on the ground that looks like the pyros napalm grenade and
glows with the color of the team.
Once a marker is placed, point at a friendly Mortar and use the marker command
again. This will make the mortar fire a rocket (at an arc) to the marker you
Markers usually die after about 5 direct hits from the mortar.
I have not seen any limit to the number of markers you can place, except that
you can only have 1 out at a time. (per player)
Destroys your current marker. (Good if you want to place a new one)
HW Guy - Armor Sharing.
Being near other classes will boost their armor to 50
for scouts, snipers, and engineers, 100 for spies, medics, demomen, and 150 for
pyros, soldiers, and other HW Guys.
Spy - Chat spying.
Any text typed by the enemy will be displayed to you if
you're close enough. The message will become distorted the farther away you are.
Medic - Dispenser upgrade.
Touching a friendly dispenser will put a + above it.
The dispenser will now heal friendly units nearby for 10 hp per second.
Sniper - Flashgrenades.
2 per life. 2 more can be gained an a medic upgraded dispenser.